Crimson Desert Launches to Divisive Reviews but Sells 3 Million Copies in First Week
Pearl Abyss's open-world action RPG Crimson Desert launched March 19, 2026 on PlayStation 5, Xbox Series X|S, and PC, marking the end of a development period that stretched nearly seven years. The game sold 2 million units in its first 24 hours and reached 3 million copies within its first week — a commercial milestone that validated the studio's ambitions even as critical reception proved divisive. Peak Steam concurrent players hit 248,000 during the launch weekend.
Critics were broadly impressed by the game's technical ambition and visual scope — set in the fantasy continent of Pywel, Crimson Desert renders its entire open world as a single seamless location, delivering one of the most visually striking environments in recent memory. However, reviewers flagged significant issues: clunky controls, unbalanced boss encounters, an underdeveloped narrative, and an overwhelming number of intertwined gameplay systems. Game Informer gave it 7/10, calling it 'a beautiful, exploration-rich game hampered by a cornucopia of frustrations.' GamesRadar described it as 'messy, but elements of genius make the experience worthwhile.' The Metacritic score settled at 78/100 from 93 press reviews, below the 80+ threshold investors had anticipated — triggering a significant sell-off of Pearl Abyss shares on launch day.
The launch was not without controversy. Players identified several in-game paintings and signs created with generative AI, which Pearl Abyss said were 'unintentionally included' in the final build, issuing an apology for the 'oversight.' The studio also confirmed the game does not support Intel Arc GPUs, directing affected users to seek refunds. Pearl Abyss responded quickly to player feedback: patches released within days substantially improved controls and combat responsiveness, added five summonable mounts, and reduced fast travel loading times. Steam reviews climbed from mixed to 'Mostly Positive' (77% positive), and reviewers noted the game tends to 'click' after approximately 10 hours of play — suggesting strong long-term player retention for what may become one of 2026's most discussed titles.
Sources
PC Gamer, GamesRadar, GameInformer